Co-design is an important practice every designer should seek to implement into their process. This is particularly crucial for video game developers. Due to the constant updating that takes place in games, developers understanding their players' concerns/needs and designing a solution along with them can have a significant effect on a game. However, despite this, there are numerous games that are notorious for their lack of care for the feedback they get from their players. For my project, I wanted to make a Twine story that demonstrates how different aspects of the video game industry can factor into the bad co-design that plagues these games. Although there are some parts of the Twine that are interactive, it is fundamentally a story within the genre of an absurdist satire.