The DCC Capstone Project is the culmination of 2 years of work in DCC. Students¬† spend the Spring Semester of their second year working on a project of their design that engages with DCC’s curriculum, challenging students to think outside disciplinary boundaries, take creative risks, and approach problems from multiple perspectives. This project begins in the fall with students creating a proposal of their project similar to any proposal that they would write for a professional research grant they may apply for in the future.



Capstone Awards

DCC offers small Capstone Seed Grants for compelling projects that need funding in the early stages of development. In addition, at the completion of the semester, four projects are selected to receive a $500 Capstone Award. The following projects represent a small sample of the outstanding projects DCC students create and were among those selected to receive the DCC Capstone Award.

Galya Oberman

EEGen Project, 2016

The project aims to combine the worlds of neuroscience and art in an accessible, easy to understand, and relatively inexpensive way. It strives to allow even those with rudimentary knowledge of circuitry and programming to experience neuroscience in a new and exciting way through the derivation of open source material. By utilizing a homemade EEG circuit and program, brain waves are used to influence the generation of art which is displayed on this site in the form of videos and still images.

The project is composed of two main parts: the circuit and the program. The circuit retrieves brain wave voltages from the scalp and sends them through an Arduino into a dual monitor computer system, where one computer runs the prompt system and the other runs the art program.

The circuit is created using two electrodes, an amplifier, a DC bias, and an Arduino. The program is created using Processing, and is comprised of three parts: brain wave plotter, prompt system, and generative art output.

More about the project:

Ben Graney Green

Soundware, 2016

Soundware is a device worn over the head, encapsulating the listener in a sphere in which the only sound comes from the speakers mounted inside. Microphones outside pick up sound, send it through a computer for processing, and re-emit it through the speakers in real time to allow for live audio editing. It is effectively a forced meditation on the sounds in your environment.

More information can be found here:

Muftiat Ogunsanya

You Are Not Alone, 2016

You Are Not Alone is a literary magazine being created in order to both raise awareness of the importance of mental health and mental illness. This magazine is a project created by college students for college students. The goal of this project is promote mental health, serve as a therapeutic outlet for college students, and reach out to college students who may be suffering in silence or feel as though they are alone.

Read more about it here:

Soo Hyun (Andy) Moon

Immigrants: The Story of Us is a collection of art pieces that conveys the sense of emotions that immigrants feel through an alternative medium, digital art form, in hopes to inform others about the struggles and sacrifices that they endure. With its stories and interpretations of immigrants’ emotions, the collection hopes to bring about a positive change to our nation in distress.

Read more about it here: